I don’t want to delve too deeply into story elements as there are several major revelations within the first third of the game that – fittingly for the genre – could be missed entirely. To ensure their presence remains a secret and to avoid the attention of brutal modern-day vampire hunters, the Camarilla Prince of each region strictly enforces the “Masquerade” – a highly organised and often ruthless campaign to avoid revealing their vampiric powers and limit the siring of untrustworthy humans, while still sating their unique hunger. Vampire clans are the most closely integrated into human society, influencing politicians and businessmen, while clashing among themselves – all desperate to obtain more power and a steady blood supply. Thankfully, the more you play, the more Swansong expands in scope and proves itself a solid entry in the World of Darkness universe.įor those that need a brief refresher, the Vampire: The Masquerade games take place in a world where gothic horrors – think vampires, werewolves, and magic users – exist in the shadows alongside modern-day humanity. Developed by Big Bad Wolf and published by Nacon, Vampire: The Masquerade – Swansong did its best to justify my cynical approach during the awkward opening hour, which keeps both the story and mechanical depth under wraps – frustrating you rather than teaching you, and highlighting the weaker elements like character models and twitchy controls. ![]() I went into Vampire: The Masquerade – Swansong with low expectations after the mechanically enjoyable but narratively forgettable Werewolf: The Apocalypse – Earthblood.
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